![]() ![]() ![]() The next to join the team is the spunky, Kung Fu movie-loving Chie, whose toughness hides insecurities about her self-worth, constantly comparing herself to the next character. ![]() Yosuke, your punching bag of a partner, does, and although he may not be a crowd favorite, his dedication to the team and to Yu is laudable. Nanako doesn’t fight alongside you, though. I love her, and I can readily admit that replaying Persona 4 after becoming a father has made me even more sympathetic to her situation and galvanized towards making her happy. She is a person who has endured but can still take pleasure in the simple things, like trips to the neighborhood grocery store, Junes. PERSONA 4 RELEASE DATE SERIESHer Social Link, which is essentially a series of cutscenes that are unlocked and contribute to a meter symbolizing your bond with her and every other character who has an S-Link, allows you an even deeper glimpse into the loneliness she feels, being somewhat held at a distance by Dojima. Living without a mother, in some ways she's had to grow up too fast, especially with her father spending so many late nights at the office as a police detective. She has a tragic backstory, endears herself to everyone she meets, and carries herself with a blend of child-like wonder and experience beyond her years. She may not join your party, but Nanako, who refers to the player throughout the game as Big Bro, is its beating heart. Their presence makes the game a real joy to experience, and it's no easy task to say goodbye to them after spending over 60 hours at their side. Personally, no pun intended, I would argue that the entire playable cast, and even Yu's new found family in Dojima and his daughter Nanako, represent the true soul of Persona 4. However, his relative plainness amplifies the charm and effervescence of his circle of friends. Named Yu by default, he functions mostly as a blank slate, defined by the countless dialogue choices present throughout the adventure. The silent protagonist, who is named by the player at the outset, serves as a magnificent foil to the mostly voiced cast. Do you choose to spend time in dungeons fighting enemies for experience and money, or do you visit your classmates and help with their problems? It turns out that both paths are viable. Taking time to cultivate relationships unlocks more plot points but also makes your characters and minions stronger. Persona 4 really does feel like a perfect mix of simulation, story, and strategy, and each of those elements harmonizes elegantly with the other two. I wouldn't play either version when they launched, but I did eventually pick up a second-hand Vita off Craigslist for the sole purpose of finally hopping not just into Persona 4 Golden, but Persona 3 and other RPGs I hadn't played in some time. The PlayStation Vita remake that added "Golden" to the title, in addition to major content and gameplay changes, really put the game on my radar. Timeless, though? I had known since the original PlayStation 2 release of Persona 4 that it was a highly-regarded title. But it's the cast and residents of Inaba, the game's setting, that truly make it Golden. The combat, story, music, and gameplay are all excellent in their own right. For some, that may have been their typical experience in high school, but it's uncanny how well Persona 4 simulates the life of a 16 or 17-year-old student. None, however, have reached the heights of popularity like their Persona series, games featuring a protagonist who transfers to a new school, befriends a bunch of his or her classmates, and eventually enters a demon-filled netherworld. Atlus has been nothing short of prolific in their development of RPGs, especially those of the turn-based variety. ![]()
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